
1 changed files with 110 additions and 1 deletions
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<!DOCTYPE html> |
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<html lang="en"> |
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<head> |
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<title>three.js webgl - shader [Monjori]</title> |
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<meta charset="utf-8"> |
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<script id="vertexShader" type="x-shader/x-vertex"> |
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varying vec2 vUv; |
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void main() { |
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vUv = uv; |
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gl_Position = vec4(position, 1.0); |
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} |
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</script> |
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<script id="fragmentShader" type="x-shader/x-fragment"> |
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#ifdef GL_ES |
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precision highp float; |
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#endif |
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// #extension GL_OES_standard_derivatives : enable |
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uniform float time; |
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uniform vec2 mouse; |
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uniform vec2 resolution; |
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void main(void) { |
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vec2 uv = (gl_FragCoord.xy - resolution * 0.7) / max(resolution.x, resolution.y) * 2.998; |
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vec2 position = gl_FragCoord.xy / resolution.xy; |
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float t = 0.255 / abs(abs(sin(1.)) - length(uv)); |
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uv *= 1.0; |
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float e = 0.25; |
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for (float i=3.0;i<=15.0;i+=1.0) { |
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e += 0.01/abs((i/15.) +sin((time/2.0) + 0.15*i*(uv.x) *(cos(i/4.0666 + (time / 2.0) + uv.x*2.2))) + 2.5*uv.y); |
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gl_FragColor = vec4(vec3(e/1.5, e/1.5, e/1.5), 1.6); |
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//gl_FragColor.r = 1.0; |
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gl_FragColor.g = mouse.x / 15.0 + 0.128; |
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gl_FragColor.b = uv.y / 10.0 + 0.25; |
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gl_FragColor.a = uv.y + 1.4; |
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} |
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} |
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</script> |
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</head> |
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<body> |
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<div id="container"></div> |
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<script type="module"> |
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import * as THREE from 'https://unpkg.com/three/build/three.module.js'; |
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let camera, scene, renderer; |
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let uniforms; |
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init(); |
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animate(); |
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function init() { |
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const container = document.getElementById( 'container' ); |
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camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); |
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scene = new THREE.Scene(); |
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const geometry = new THREE.PlaneGeometry( 2, 2 ); |
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let quality = 1 |
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uniforms = { |
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time: { value: 1.0 }, |
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resolution: { value: new THREE.Vector2( window.innerWidth / quality, window.innerHeight / quality ) }, |
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mouse: { value: new THREE.Vector2(0.0,0.0) } |
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}; |
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const material = new THREE.ShaderMaterial( { |
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uniforms: uniforms, |
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vertexShader: document.getElementById( 'vertexShader' ).textContent, |
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fragmentShader: document.getElementById( 'fragmentShader' ).textContent |
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} ); |
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const mesh = new THREE.Mesh( geometry, material ); |
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scene.add( mesh ); |
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renderer = new THREE.WebGLRenderer(); |
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renderer.setPixelRatio( window.devicePixelRatio ); |
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container.appendChild( renderer.domElement ); |
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onWindowResize(); |
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window.addEventListener( 'resize', onWindowResize ); |
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document.addEventListener( 'pointermove', onPointerMove); |
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} |
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function onPointerMove(event) { |
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var clientX = event.clientX; |
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var clientY = event.clientY; |
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var mouseX = clientX / window.innerWidth; |
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var mouseY = 1 - clientY / window.innerHeight; |
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uniforms[ 'mouse' ].value = new THREE.Vector2(mouseX, mouseY); |
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} |
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function onWindowResize() { |
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renderer.setSize( window.innerWidth, window.innerHeight ); |
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} |
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function animate() { |
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requestAnimationFrame( animate ); |
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uniforms[ 'time' ].value = performance.now() / 1000; |
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renderer.render( scene, camera ); |
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} |
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</script> |
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</body> |
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</html> |
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