1 changed files with 446 additions and 0 deletions
@ -0,0 +1,446 @@ |
|||||
|
<!DOCTYPE html> |
||||
|
<html lang="de"> |
||||
|
<head> |
||||
|
<title>Sub Factory</title> |
||||
|
<a id="focus" href="#focus"></a> |
||||
|
<meta http-equiv="content-type" content="text/html; charset=UTF-8"> |
||||
|
<meta charset="utf-8"> |
||||
|
<meta name="viewport" content="width=device-width, initial-scale=1"> |
||||
|
|
||||
|
<link rel="icon" type="image/png" href="./resources/favicon.png"> |
||||
|
<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/4.0.0/css/bootstrap.min.css"> |
||||
|
<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.15.3/css/all.css"> |
||||
|
|
||||
|
|
||||
|
<!-- Shaders --> |
||||
|
<script id="vertexShader" type="x-shader/x-vertex"> |
||||
|
varying vec2 vUv; |
||||
|
|
||||
|
void main() { |
||||
|
vUv = uv; |
||||
|
gl_Position = vec4(position, 1.0); |
||||
|
} |
||||
|
</script> |
||||
|
<script id="fragmentShader" type="x-shader/x-fragment"> |
||||
|
#ifdef GL_ES |
||||
|
precision highp float; |
||||
|
#endif |
||||
|
|
||||
|
// #extension GL_OES_standard_derivatives : enable |
||||
|
uniform float iTime; |
||||
|
uniform vec2 iMouse; |
||||
|
uniform vec2 iResolution; |
||||
|
uniform sampler2D iChannel0; |
||||
|
|
||||
|
vec2 GetGradient(vec2 intPos, float t) { |
||||
|
float rand = texture(iChannel0, intPos / 64.0).r * 4.0; |
||||
|
float angle = 6.283185 * rand + 4.0 * t * rand; |
||||
|
return vec2(cos(angle), sin(angle)); |
||||
|
} |
||||
|
|
||||
|
float Pseudo3dNoise(vec3 pos) { |
||||
|
vec2 i = floor(pos.xy); |
||||
|
vec2 f = pos.xy - i; |
||||
|
vec2 blend = f * f * (3.0 -(2.0 * f)); |
||||
|
float noiseVal = |
||||
|
mix( |
||||
|
mix( |
||||
|
dot(GetGradient(i + vec2(0, 0), pos.z), f - vec2(0, 0)), |
||||
|
dot(GetGradient(i + vec2(1, 0), pos.z), f - vec2(1, 0)), |
||||
|
blend.x), |
||||
|
mix( |
||||
|
dot(GetGradient(i + vec2(0, 1), pos.z), f - vec2(0, 1)), |
||||
|
dot(GetGradient(i + vec2(1, 1), pos.z), f - vec2(1, 1)), |
||||
|
blend.x), |
||||
|
blend.y |
||||
|
); |
||||
|
return noiseVal / 0.7; |
||||
|
} |
||||
|
|
||||
|
|
||||
|
void mainImage(out vec4 fragColor, in vec2 fragCoord) { |
||||
|
vec2 uv = fragCoord.xy / iResolution.y; |
||||
|
vec2 uvm = iMouse.xy / iResolution.y; |
||||
|
|
||||
|
float time = 20.98 - (100000. * mod(pow(sin(iTime / 20000000.),2.),1.)); |
||||
|
|
||||
|
float noiseVal = Pseudo3dNoise(vec3(uv, time)); |
||||
|
// float noiseVal = 0.5 + 0.1 + (time/100.) * Pseudo3dNoise(vec3(uv * (6. + (0.07 * uvm.x)), time/1.)); |
||||
|
float time2 = 10000. - (20000. * pow(cos(iTime / noiseVal/32400.),2.)); |
||||
|
|
||||
|
|
||||
|
float val = sin(noiseVal * time + (sin(time) * time / 10.)); |
||||
|
fragColor.rgba = vec4(18./time2/val,0.,0.,1.0); |
||||
|
} |
||||
|
|
||||
|
void main() { |
||||
|
mainImage(gl_FragColor, gl_FragCoord.xy); |
||||
|
} |
||||
|
</script> |
||||
|
|
||||
|
<style> |
||||
|
body { |
||||
|
background-color: black; |
||||
|
opacity: 0.9; |
||||
|
} |
||||
|
|
||||
|
#hecksshader { |
||||
|
width: 100%; |
||||
|
height: 100%; |
||||
|
display: block; |
||||
|
position: fixed; |
||||
|
top: 0; |
||||
|
left: 0; |
||||
|
z-index: -999; |
||||
|
opacity: 0.24999; |
||||
|
} |
||||
|
|
||||
|
.container { |
||||
|
background-color: #080808; |
||||
|
width: 100%; |
||||
|
border-left: 0px none #dee2e6 !important; |
||||
|
border-right: 0px none #dee2e6 !important; |
||||
|
margin-right: auto; |
||||
|
margin-left: auto; |
||||
|
padding: 0; |
||||
|
opacity: 0.96; |
||||
|
} |
||||
|
|
||||
|
.section, .cardcontainer { |
||||
|
background-color: transparent; |
||||
|
margin-top: 0vh; |
||||
|
margin-bottom: 0vh; |
||||
|
border-top: 0px none #ffffff !important; |
||||
|
opacity: 0.9999; |
||||
|
} |
||||
|
|
||||
|
.card { |
||||
|
width: 100%; |
||||
|
margin-top: 1vh; |
||||
|
margin-bottom: 1vh; |
||||
|
background-color: #0c0c0c; |
||||
|
border: 0px solid #dee2e6 !important; |
||||
|
opacity: 0.9999; |
||||
|
} |
||||
|
|
||||
|
.card-body { |
||||
|
border-style: solid; |
||||
|
border-top: 1px solid #dee2e6 !important; |
||||
|
border-bottom: 1px none #dee2e6 !important; |
||||
|
border-left: 0; |
||||
|
border-right: 0; |
||||
|
opacity: 0.5; |
||||
|
} |
||||
|
|
||||
|
.logo { |
||||
|
margin-left: auto; |
||||
|
margin-right: auto; |
||||
|
padding-bottom: 0vh; |
||||
|
width: 50%; |
||||
|
display: block; |
||||
|
} |
||||
|
|
||||
|
.card-title { |
||||
|
font-family: 'Lato black', sans-serif; |
||||
|
color: #aa2222; |
||||
|
font-size: 1.5rem; |
||||
|
} |
||||
|
|
||||
|
h2 { |
||||
|
font-family: 'Lato black', sans-serif; |
||||
|
font-size: 2.0rem; |
||||
|
text-transform: uppercase; |
||||
|
color: #aa2222; |
||||
|
margin-top: 1vh; |
||||
|
margin-bottom: 1vh; |
||||
|
} |
||||
|
|
||||
|
p, li { |
||||
|
font-family: 'Lato', sans-serif; |
||||
|
letter-spacing: 0.05em; |
||||
|
font-size: 1.4em; |
||||
|
color: #aa2828; |
||||
|
hyphens: auto; |
||||
|
} |
||||
|
|
||||
|
img { |
||||
|
width: 100%; |
||||
|
} |
||||
|
|
||||
|
a:link { |
||||
|
color: lightblue; |
||||
|
} |
||||
|
|
||||
|
a:visited { |
||||
|
color: aliceblue; |
||||
|
} |
||||
|
|
||||
|
a:hover { |
||||
|
color: silver; |
||||
|
} |
||||
|
|
||||
|
a:active { |
||||
|
color: lightblue; |
||||
|
} |
||||
|
|
||||
|
|
||||
|
.row { |
||||
|
margin-left: 0; |
||||
|
margin-right: 0; |
||||
|
} |
||||
|
|
||||
|
.col-12 { |
||||
|
padding-left: 3vw; |
||||
|
padding-right: 3vw; |
||||
|
} |
||||
|
|
||||
|
.fas, .fab { |
||||
|
color: #aa2828; |
||||
|
font-size: 2em; |
||||
|
} |
||||
|
|
||||
|
</style> |
||||
|
</head> |
||||
|
|
||||
|
<body> |
||||
|
|
||||
|
<canvas id="hecksshader"></canvas> |
||||
|
|
||||
|
<div class="container"> |
||||
|
<div class="cardcontainer pt-2"> |
||||
|
<div class="card"> |
||||
|
<div class="img"> |
||||
|
<img src="resources/Sub_Factory_2025.webp" alt="Subfactory Banner"> |
||||
|
</div> |
||||
|
</div> |
||||
|
</div> |
||||
|
|
||||
|
<div class="cardcontainer pt-2"> |
||||
|
<h2 class="text-center">Präsentiert von</h2> |
||||
|
|
||||
|
<div class="card-group pt-2"> |
||||
|
<div class="card shadow-none"> |
||||
|
<div class="card-body text-center"> |
||||
|
<div class="fix_height"> |
||||
|
<h5 class="card-title">Eulachbass</h5> |
||||
|
</div> |
||||
|
<img class="logo" src="resources/eulachbass_logo.webp" alt="Eulachbass Logo"> |
||||
|
<a href="https://eulachbass.ch/" target="_blank" class="card-link"> |
||||
|
<i class="fas fa-globe mr-2"></i> |
||||
|
</a> |
||||
|
<a href="https://www.instagram.com/eulachbass" target="_blank" class="card-link"> |
||||
|
<i class="fab fa-instagram mr-2"></i> |
||||
|
</a> |
||||
|
<a href="https://www.facebook.com/eulachbass/" target="_blank" class="card-link"> |
||||
|
<i class="fab fa-facebook mr-2"></i> |
||||
|
</a> |
||||
|
<a href="https://soundcloud.com/eulachbass" target="_blank" class="card-link"> |
||||
|
<i class="fab fa-soundcloud mr-2"></i> |
||||
|
</a> |
||||
|
</div> |
||||
|
</div> |
||||
|
|
||||
|
<div class="card shadow-none"> |
||||
|
<div class="card-body text-center"> |
||||
|
<div class="fix_height"> |
||||
|
<h5 class="card-title">Sector B</h5> |
||||
|
</div> |
||||
|
<img class="logo" src="resources/sectorb_logo.svg" alt="Eulachbass Logo"> |
||||
|
<a href="https://www.instagram.com/sectorbevents/" target="_blank" class="card-link"> |
||||
|
<i class="fab fa-instagram mr-2"></i> |
||||
|
</a> |
||||
|
<a href="https://www.facebook.com/sectorbevents/" target="_blank" class="card-link"> |
||||
|
<i class="fab fa-facebook mr-2"></i> |
||||
|
</a> |
||||
|
</div> |
||||
|
</div> |
||||
|
|
||||
|
<div class="card shadow-none"> |
||||
|
<div class="card-body text-center"> |
||||
|
<div class="fix_height"> |
||||
|
<h5 class="card-title">Subsanity Soundystem</h5> |
||||
|
</div> |
||||
|
<img class="logo" src="resources/subsanity_logo.webp" alt="Eulachbass Logo"> |
||||
|
<a href="https://www.instagram.com/subsanitysoundsystem" target="_blank" class="card-link"> |
||||
|
<i class="fab fa-instagram mr-2"></i> |
||||
|
</a> |
||||
|
<a href="https://www.facebook.com/subsanitysound" target="_blank" class="card-link"> |
||||
|
<i class="fab fa-facebook mr-2"></i> |
||||
|
</a> |
||||
|
<a href="https://soundcloud.com/user-937924022" target="_blank" class="card-link"> |
||||
|
<i class="fab fa-soundcloud mr-2"></i> |
||||
|
</a> |
||||
|
</div> |
||||
|
</div> |
||||
|
</div> |
||||
|
</div> |
||||
|
|
||||
|
|
||||
|
<!-- INFO --> |
||||
|
<div class="cardcontainer pt-2"> |
||||
|
<div class="card"> |
||||
|
<div class="card-body col-12 section"> |
||||
|
<h2 class="text-center">Info</h2> |
||||
|
<p> |
||||
|
Streiche dir den 21. Juni 2025 im Kalender fett an! Von 14:00 bis 22:00 findet auf dem Areal der |
||||
|
Gleiserei in Winterthur zum dritten mal unser Drum & Bass Day Rave statt. Zu Gast sind FD (UK), |
||||
|
Namarone (Fribourg) und anotha90skid (St. Gallen). Unterstützt werden sie von DJs aus unseren |
||||
|
eigenen Reihen |
||||
|
(Sector B und Eulachbass). |
||||
|
Eintritt frei – Spenden willkommen! |
||||
|
</p> |
||||
|
</div> |
||||
|
</div> |
||||
|
</div> |
||||
|
|
||||
|
<!-- Zahlungsmethoden --> |
||||
|
<div class="cardcontainer pt-2"> |
||||
|
<div class="card "> |
||||
|
<div class="card-body col-12 section"> |
||||
|
<h2 class="text-center ">Zahlungsmöglichkeiten</h2> |
||||
|
<p> |
||||
|
Bei uns kann mit Bargeld oder Twint bezahlt werden. |
||||
|
</p> |
||||
|
</div> |
||||
|
</div> |
||||
|
</div> |
||||
|
|
||||
|
<!-- Anreise --> |
||||
|
<div class="cardcontainer pt-2"> |
||||
|
<div class="card"> |
||||
|
<div class="card-body col-12 section"> |
||||
|
<h2 class="text-center ">Anreise</h2> |
||||
|
<p> |
||||
|
Einfach "Gleiserei" in dein navi of choice eingeben. |
||||
|
<iframe width="1000" height="350" |
||||
|
src="https://www.openstreetmap.org/export/embed.html?bbox=8.723748028278353%2C47.50513122763665%2C8.727449476718904%2C47.507049991528696&layer=mapnik&marker=47.506090618350065%2C8.725598752498627" |
||||
|
style="border: 1px solid black"></iframe> |
||||
|
<br/><small><a |
||||
|
href="https://www.openstreetmap.org/?mlat=47.506091&mlon=8.725599#map=19/47.506091/8.725599">View |
||||
|
Larger Map</a></small> |
||||
|
</p> |
||||
|
</div> |
||||
|
</div> |
||||
|
</div> |
||||
|
|
||||
|
<!-- Rave Etiquette --> |
||||
|
<div class="cardcontainer pt-2"> |
||||
|
<div class="card"> |
||||
|
<div class="card-body col-12 section"> |
||||
|
<h2 class="text-center ">Rave Etiquette</h2> |
||||
|
<p>Mit der Teilnahme an der Sub Factory übernimmst du Verantwortung für dein Verhalten und |
||||
|
gestaltest den Anlass aktiv mit:</p> |
||||
|
<ul> |
||||
|
<li><h5 class="card-title">Konsens - nur ja heisst ja</h5></li> |
||||
|
<p>Respektiere physische und emotionale Grenzen. Die Grenzen aller Menschen sind individuell |
||||
|
und können sich jederzeit ändern. Frage immer nach Zustimmung. Das gilt auch beim |
||||
|
Fotografieren.</p> |
||||
|
<li><h5 class="card-title">Füreinander da</h5></li> |
||||
|
<p>Wir kümmern uns um unsere Freund:innen, die Menschen um uns herum und um uns selbst. |
||||
|
Siehst du eine Situation, in der du denkst, dass sich eine Person nicht wohl fühlt: Frag nach! |
||||
|
Jede Person definiert für sich selbst, wann eine Grenze überschritten ist. Falls du selbst mit |
||||
|
der |
||||
|
Situation überfordert bist, kannst du Hilfe beim Ordnungsdienst holen.</p> |
||||
|
<li><h5 class="card-title">Keine Annahmen</h5></li> |
||||
|
<p>Vermeide Annahmen und daraus entstehende Fragen und Urteile über die Geschlechtsidentität, |
||||
|
sexuelle Orientierung, Herkunft oder soziale Zugehörigkeit einer Person.</p> |
||||
|
<li><h5 class="card-title">Kenne deine Grenzen</h5></li> |
||||
|
<p>Sei achtsam, wenn du Alkohol und ander Rauschmittel konsumierst. Stelle sicher, dass du |
||||
|
deine eigenen und die Grenzen anderer Personen noch wahrnehmen und respektieren kannst. |
||||
|
<br> |
||||
|
Fühlst du dich unwohl oder brauchst du Unterstützung? Wende dich an den Ordnungsdienst. |
||||
|
Sie können dir weiterhelfen oder einen ruhigen Ort anbieten. |
||||
|
</p> |
||||
|
</ul> |
||||
|
</div> |
||||
|
</div> |
||||
|
</div> |
||||
|
|
||||
|
<!-- Partner --> |
||||
|
<div class="cardcontainer pt-2"> |
||||
|
<div class="card"> |
||||
|
<div class="card-body col-12 section"> |
||||
|
<h2 class="text-center ">Partner</h2> |
||||
|
<li><a href="https://www.gleiserei.ch/" target="_blank">Gleiserei</a></li> |
||||
|
<li><a href="https://www.hakogetraenke.ch/" target="_blank">Hako Getränke</a></li> |
||||
|
</ul> |
||||
|
</div> |
||||
|
</div> |
||||
|
</div> |
||||
|
</div> |
||||
|
<script> |
||||
|
document.getElementById("focus").focus(); |
||||
|
</script> |
||||
|
|
||||
|
<script type="module"> |
||||
|
import * as THREE from 'https://unpkg.com/three/build/three.module.js'; |
||||
|
|
||||
|
let camera, scene, renderer; |
||||
|
let uniforms; |
||||
|
let texture; |
||||
|
let downsample_quality = 1.; |
||||
|
init(); |
||||
|
render(); |
||||
|
|
||||
|
function init() { |
||||
|
camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); |
||||
|
scene = new THREE.Scene(); |
||||
|
const geometry = new THREE.PlaneGeometry( 2, 2 ); |
||||
|
const loader = new THREE.TextureLoader(); |
||||
|
const texture = loader.load('./resources/noise.png'); |
||||
|
texture.wrapS = THREE.RepeatWrapping; |
||||
|
texture.wrapT = THREE.RepeatWrapping; |
||||
|
|
||||
|
uniforms = { |
||||
|
iTime: { value: 1.0 }, |
||||
|
iResolution: { value: new THREE.Vector2(1.0,1.0) }, |
||||
|
iMouse: { value: new THREE.Vector2(0.0,0.0) }, |
||||
|
iChannel0: { value: texture }, |
||||
|
}; |
||||
|
|
||||
|
const material = new THREE.ShaderMaterial( { |
||||
|
uniforms: uniforms, |
||||
|
vertexShader: document.getElementById( 'vertexShader' ).textContent, |
||||
|
fragmentShader: document.getElementById( 'fragmentShader' ).textContent |
||||
|
} ); |
||||
|
|
||||
|
const mesh = new THREE.Mesh( geometry, material ); |
||||
|
scene.add( mesh ); |
||||
|
const canvas = document.querySelector('#hecksshader'); |
||||
|
renderer = new THREE.WebGLRenderer({antialias: true, canvas}); |
||||
|
document.addEventListener( 'pointermove', onPointerMove); |
||||
|
} |
||||
|
|
||||
|
function onPointerMove(event) { |
||||
|
var clientX = event.clientX; |
||||
|
var clientY = event.clientY; |
||||
|
var mouseX = clientX; |
||||
|
var mouseY = 1 - clientY; |
||||
|
uniforms[ 'iMouse' ].value = new THREE.Vector2(mouseX, mouseY); |
||||
|
} |
||||
|
|
||||
|
function rendererNeedsResize(renderer) { |
||||
|
const canvas = renderer.domElement; |
||||
|
const width = canvas.clientWidth; |
||||
|
const height = canvas.clientHeight; |
||||
|
const needResize = canvas.width !== width || canvas.height !== height; |
||||
|
return true; |
||||
|
} |
||||
|
|
||||
|
function render() { |
||||
|
requestAnimationFrame( render ); |
||||
|
|
||||
|
if (rendererNeedsResize(renderer)) { |
||||
|
const canvas = renderer.domElement; |
||||
|
renderer.setSize(canvas.clientWidth, canvas.clientHeight, false); |
||||
|
camera.aspect = canvas.clientWidth / canvas.clientHeight; |
||||
|
camera.updateProjectionMatrix(); |
||||
|
uniforms['iResolution'].value = new THREE.Vector2( canvas.clientWidth / downsample_quality, canvas.clientHeight / downsample_quality ); |
||||
|
} |
||||
|
|
||||
|
uniforms[ 'iTime' ].value = performance.now(); |
||||
|
renderer.render( scene, camera ); |
||||
|
} |
||||
|
</script> |
||||
|
</body> |
||||
|
</html> |
Loading…
Reference in new issue