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toning layers

heck 4 weeks ago
parent
commit
01c3481d4c
  1. 43
      html/index.html

43
html/index.html

@ -70,7 +70,9 @@
float val = sin(noiseVal * time + (sin(time) * time / 10.));
fragColor.rgba = vec4(18./time2/val,0.,0.,1.0);
val = 18./time2/val;
// val = smoothstep(1.,23.,val);
fragColor.rgba = vec4(val,0.,0.,1.0);
}
void main() {
@ -91,12 +93,37 @@
position: fixed;
top: 0;
left: 0;
z-index: -999;
opacity: 0.22999;
z-index: -899;
opacity: 0.9999;
}
.aliasingdiv {
background-color: #040404;
width: 100%;
height: 100%;
display: block;
position: fixed;
top: 0;
left: 0;
z-index: -899;
opacity: 0.73;
}
.masteringdiv {
background-color: #ff88ff;
width: 100%;
height: 100%;
display: block;
position: fixed;
top: 0;
left: 0;
z-index: 899;
opacity: 0.05;
}
.container {
background-color: #131313;
background-color: #090909;
width: 59%;
border-left: 0px none #dee2e6 !important;
border-right: 0px none #dee2e6 !important;
@ -118,7 +145,7 @@
width: 100%;
margin-top: 1vh;
margin-bottom: 1vh;
background-color: #151515;
background-color: #101010;
border: 0px solid #dee2e6 !important;
opacity: 0.9999;
}
@ -151,7 +178,7 @@
}
.osmmap {
opacity: 0.78;
opacity: 0.68;
}
h2 {
@ -224,9 +251,9 @@
</head>
<body>
<div class="masteringdiv"></div>
<canvas id="hecksshader"></canvas>
<div class="aliasingdiv"></div>
<div class="container">
<br>

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