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<!DOCTYPE html> |
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<html lang="de"> |
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<head> |
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<title>Sub Factory</title> |
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<meta http-equiv="content-type" content="text/html; charset=UTF-8"> |
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<meta charset="utf-8"> |
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<meta name="viewport" content="width=device-width, initial-scale=1"> |
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<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/4.0.0/css/bootstrap.min.css"> |
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<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.15.3/css/all.css"> |
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<link rel="icon" type="image/png" href="./images/favicon.png"> |
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|
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<!-- Shaders --> |
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<script id="vertexShader" type="x-shader/x-vertex"> |
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varying vec2 vUv; |
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|
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void main() { |
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vUv = uv; |
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gl_Position = vec4(position, 1.0); |
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} |
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</script> |
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<script id="fragmentShader" type="x-shader/x-fragment"> |
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#ifdef GL_ES |
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precision highp float; |
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#endif |
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|
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// #extension GL_OES_standard_derivatives : enable |
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uniform float iTime; |
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uniform vec2 iMouse; |
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uniform vec2 iResolution; |
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uniform sampler2D iChannel0; |
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|
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vec2 GetGradient(vec2 intPos, float t) { |
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float rand = texture(iChannel0, intPos / 64.0).r * 4.0; |
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float angle = 6.283185 * rand + 4.0 * t * rand; |
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return vec2(cos(angle), sin(angle)); |
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} |
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|
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float Pseudo3dNoise(vec3 pos) { |
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vec2 i = floor(pos.xy); |
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vec2 f = pos.xy - i; |
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vec2 blend = f * f * (3.0 -(2.0 * f)); |
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float noiseVal = |
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mix( |
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mix( |
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dot(GetGradient(i + vec2(0, 0), pos.z), f - vec2(0, 0)), |
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dot(GetGradient(i + vec2(1, 0), pos.z), f - vec2(1, 0)), |
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blend.x), |
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mix( |
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dot(GetGradient(i + vec2(0, 1), pos.z), f - vec2(0, 1)), |
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dot(GetGradient(i + vec2(1, 1), pos.z), f - vec2(1, 1)), |
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blend.x), |
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blend.y |
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); |
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return noiseVal / 0.7; |
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} |
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|
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void mainImage(out vec4 fragColor, in vec2 fragCoord) { |
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vec2 uv = fragCoord.xy / iResolution.y; |
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vec2 uvm = iMouse.xy / iResolution.y; |
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float time = (80.-(1.*uvm.y)) * sin(iTime / 30000.); |
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float noiseVal = 0.5 + 0.1 + (time/100.) * Pseudo3dNoise(vec3(uv * (6. + (0.07 * uvm.x)), time/10.)); |
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float val = sin(noiseVal * time + (sin(time) * time / 10.)); |
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fragColor.rgba = vec4(vec3(val), 1.0); |
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} |
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|
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void main() { |
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mainImage(gl_FragColor, gl_FragCoord.xy); |
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} |
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</script> |
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|
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<style> |
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body { |
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background-color: #5fa873; |
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} |
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|
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#hecksshader { |
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width: 100%; |
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height: 100%; |
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display: block; |
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position: fixed; |
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top: 0; |
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left: 0; |
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z-index: -9999; |
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opacity: 0.15; |
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} |
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.shadercontainer { |
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position: relative; |
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} |
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.shadertitle { |
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position: absolute; |
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display: block; |
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padding: 10rem 0; |
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margin-left: auto; |
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margin-right: auto; |
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width: 75%; |
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opacity: 0.98; |
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z-index: -1; |
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} |
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|
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.hidden_desktop{ |
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visibility: visible; |
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display: block; |
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} |
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.hidden_mobile { |
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visibility: hidden; |
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display: none; |
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} |
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|
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@media (min-width: 1000px) { |
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.hidden_desktop{ |
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visibility: hidden; |
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display: none; |
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} |
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.hidden_mobile { |
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visibility: visible; |
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display: block; |
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} |
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} |
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|
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#shadersoundsystem { |
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left: 0px; |
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top: 0px; |
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z-index: -50; |
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width: 100%; |
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opacity: 0.01; |
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} |
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h2 { |
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font-family: 'Lato black', sans-serif; |
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font-size: 1.8rem; |
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text-transform: uppercase; |
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color: #eeeeee; |
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margin-top: 4vh; |
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margin-bottom: 4vh; |
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} |
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|
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.card-title { |
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font-family: 'Lato black', sans-serif; |
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color: #eeeeee; |
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font-size: 1.5rem; |
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} |
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|
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p, li { |
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font-family: 'Lato', sans-serif; |
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letter-spacing: 0.05em; |
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font-size: 1.3em; |
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color: #eeeeee; |
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hyphens: auto; |
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} |
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|
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img { |
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width:100%; |
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} |
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|
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a:link { |
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color: #b2c778; |
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} |
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|
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a:visited { |
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color: #b2c778; |
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} |
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|
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a:hover { |
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color: silver; |
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} |
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|
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a:active { |
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color: #b2c778; |
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} |
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.card { |
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width: 100%; |
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background-color: #5fa873; |
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} |
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.card-body { |
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border-style: solid; |
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border-top: 1px solid #dee2e6!important; |
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border-bottom: 1px solid #dee2e6!important; |
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border-left: 0; |
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border-right: 0; |
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} |
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|
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.container { |
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background-color: #5fa873; |
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width: 100%; |
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border-left: 1px solid #dee2e6!important; |
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border-right: 1px solid #dee2e6!important; |
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margin-right: auto; |
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margin-left: auto; |
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padding: 0; |
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} |
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|
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.row { |
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margin-left:0; |
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margin-right:0; |
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} |
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|
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.col-12 { |
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padding-left:3vw; |
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padding-right:3vw; |
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} |
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|
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.card { |
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border: 0px solid #dee2e6!important; |
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} |
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|
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.fas, .fab { |
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color: white; |
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font-size: 2em; |
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} |
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|
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.section, .cardcontainer { |
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margin-bottom: 5vh; |
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border-top: 1px solid #dee2e6!important; |
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} |
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|
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.logo { |
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margin-left: auto; |
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margin-right: auto; |
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width: 40%; |
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display:block; |
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} |
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</style> |
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</head> |
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|
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<body> |
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<audio autoplay> |
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<source src="./audio/SubfactoryClip_Faded2.wav"> |
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</audio> |
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|
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<canvas id="hecksshader"></canvas> |
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<div class="container"> |
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<div class="row"> |
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<div class="img"> |
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<img src="images/230518_subfactory_flyer_0.4.webp" alt="Subfactory Banner"> |
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</div> |
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</div> |
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|
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<div class="cardcontainer pt-2"> |
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<h2 class="text-center">Präsentiert von</h2> |
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<div class="card-group"> |
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<div class="card shadow-none"> |
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<div class="card-body text-center"> |
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<div class="fix_height"> |
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<h5 class="card-title">Eulachbass</h5> |
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</div> |
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<img class="logo" src="images/eulachbass_logo.webp" alt="Eulachbass Logo"> |
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<a href="https://eulachbass.ch/" target="_blank" class="card-link"><i class="fas fa-globe mr-2"></i></a> |
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<a href="https://www.instagram.com/eulachbass" target="_blank" class="card-link"><i |
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class="fab fa-instagram mr-2"></i></a> |
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<a href="https://www.facebook.com/eulachbass/" target="_blank" class="card-link"><i |
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class="fab fa-facebook mr-2"></i></a> |
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<a href="https://soundcloud.com/eulachbass" target="_blank" class="card-link"><i |
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class="fab fa-soundcloud mr-2"></i></a> |
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</div> |
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</div> |
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|
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<div class="card shadow-none"> |
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<div class="card-body text-center"> |
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<div class="fix_height"> |
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<h5 class="card-title">Sector B</h5> |
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</div> |
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<img class="logo" src="images/sectorb_logo.webp" alt="Eulachbass Logo"> |
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<a href="https://www.instagram.com/sectorbevents/" target="_blank" class="card-link"><i |
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class="fab fa-instagram mr-2"></i></a> |
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<a href="https://www.facebook.com/sectorbevents/" target="_blank" class="card-link"><i |
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class="fab fa-facebook mr-2"></i></a> |
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</div> |
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</div> |
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|
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<div class="card shadow-none"> |
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<div class="card-body text-center"> |
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<div class="fix_height"> |
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<h5 class="card-title">Subsanity Soundystem</h5> |
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</div> |
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<img class="logo" src="images/subsanity_logo.webp" alt="Eulachbass Logo"> |
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<a href="https://www.instagram.com/subsanitysoundsystem" target="_blank" class="card-link"><i |
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class="fab fa-instagram mr-2"></i></a> |
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<a href="https://www.facebook.com/subsanitysound" target="_blank" class="card-link"><i |
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class="fab fa-facebook mr-2"></i></a> |
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<a href="https://soundcloud.com/user-937924022" target="_blank" class="card-link"><i |
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class="fab fa-soundcloud mr-2"></i></a> |
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</div> |
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|
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</div> |
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</div> |
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</div> |
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|
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<!-- INFO --> |
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<div class="row"> |
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<div class="col-12 section"> |
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<h2 class="text-center">Info</h2> |
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<p> |
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Streiche dir den <b>17. Juni im Kalender fett</b> an! Von 13:00 bis |
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22:00 findet auf dem Zeughausareal in Winterthur erstmalig ein Drum and |
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Bass Day Rave statt. Präsentiert werden internationale DnB Grössen wie |
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Benny Page (UK), Amoss (UK), FD (UK), und Creatures (UK). Unterstützt |
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werden sie von local DJs Delilah (Divercity), switch/case (Random) und |
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DJs aus unseren eigenen Reihen (Sector B und Eulachbass). Falls du nach |
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22:00 noch weiter möchtest, gilt dein Eintrittsbändel als free entry für |
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die Afterparty im Kraftfeld Winterthur. |
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</p> |
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</div> |
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</div> |
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|
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<!-- Tickets --> |
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<div class="row"> |
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<div class="col-12 section"> |
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<h2 class="text-center">Tickets</h2> |
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<p> |
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Tickets sind auf |
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<a href="https://embed.eventfrog.ch/de/p/party/electro/sub-factory-with-benny-page-amoss-fd-creatures-7054797958168861153.html" target="_blank"> |
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Eventfrog |
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</a> |
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verfügbar |
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</p> |
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<iframe allowpaymentrequest="true" |
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src="https://embed.eventfrog.ch/de/p/party/electro/sub-factory-with-benny-page-amoss-fd-creatures-7054797958168861153.html?color=60BF00&infobox=0&description=0&location=0&organisator=0&sponsors=0" |
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width="100%" |
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height="500" |
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style="border: 1px solid black" |
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frameborder="0"> |
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</iframe> |
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</div> |
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</div> |
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<!-- Vepflegung --> |
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<div class="row"> |
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<div class="col-12 section"> |
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<h2 class="text-center ">Verpflegung</h2> |
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<p> |
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Auf dem Gelände stehen Foodtrucks zur Verpflegung zur Verfügung. Der Truck von |
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<a href="http://www.incontropizza.ch/" target="_blank">'Incontro'</a> |
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bietet dir eine der besten Pizzen der Stadt und für vegane Köstlichkeiten kann man sich beim Truck |
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von der <a href="https://steibichuchi.ch/" target="_blank">'Steibi Chuchi'</a> verwöhnen lassen. |
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</p> |
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</div> |
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</div> |
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|
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<!-- Anreise --> |
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<div class="row"> |
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<div class="col-12 section"> |
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<h2 class="text-center ">Anreise</h2> |
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<p> |
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Das Zeughausareal ist vom Bahnhof Winterthur einfach zu |
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Fuss oder per Bus und zu Fuss erreichbar. Zu Fuss vom Bahnhof 15 |
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Minuten. Ansonsten Bus Linie 2 oder 3 Richtung Oberseen bis Haltestelle |
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Technikum und dann zu Fuss. Auf dem Gelände stehen keine Parkplätze zur |
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Verfügung. |
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</p> |
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|
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<iframe style="border: 1px solid black" width="100%" height="250" frameborder="0" scrolling="no" marginheight="0" marginwidth="0" src="https://www.openstreetmap.org/export/embed.html?bbox=8.732620775699617%2C47.49334170186654%2C8.736456334590914%2C47.49489482337585&layer=mapnik&marker=47.49411917450164%2C8.734538555145264"></iframe> |
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<br/><small><a href="https://www.openstreetmap.org/?mlat=47.49412&mlon=8.73454#map=19/47.49412/8.73454">View Larger Map</a></small> |
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</div> |
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</div> |
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|
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<!-- Rave Etiquette --> |
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<div class="row"> |
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<div class="col-12 section"> |
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<h2 class="text-center ">Rave Etiquette</h2> |
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<ol> |
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<li>Respektiere die persönlichen Grenzen anderer</li> |
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<li>Pass auf dich und auf andere auf</li> |
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<li>Halte die Tanzfläche sauber und respektiere den Raum der anderen, um ein harmonisches Miteinander zu |
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gewährleisten |
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</li> |
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<li>Solltest du dich in irgendeiner Weise unwohl fühlen oder |
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etwas beobachten, was dir nicht in Ordnung erscheint, setze dich bitte |
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mit einem Barmitarbeiter, dem Eingangspersonal oder einem anderen |
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Mitarbeiter in Verbindung |
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</li> |
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</ol> |
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</div> |
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</div> |
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|
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<!-- Partner --> |
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<div class="row"> |
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<div class="col-12 section"> |
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<h2 class="text-center ">Partner:innen</h2> |
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<ul> |
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<li><a href="https://www.zeughaus1.ch/" target="_blank">ZEUGHAUS1</a></li> |
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<li><a href="https://www.kraftfeld.ch/" target="_blank">Kraftfeld Winterthur</a></li> |
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<li><a href="https://www.hakogetraenke.ch/" target="_blank">Hako Getränke</a></li> |
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<li><a href="https://www.helfereinsatz.ch/" target="_blank">Helfereinsatz.ch</a></li> |
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<li><a href="https://eventfrog.ch/de/home.html" target="_blank">Eventfrog</a></li> |
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</ul> |
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</div> |
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</div> |
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</div> |
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|
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<!--<script src="SubFactory_files/jquery-3.2.1.slim.min.js"></script>--> |
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<!--<script src="SubFactory_files/popper.min.js"></script>--> |
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<!--<script src="SubFactory_files/bootstrap.min.js"></script>--> |
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|
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|
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<script type="module"> |
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import * as THREE from 'https://unpkg.com/three/build/three.module.js'; |
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|
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let camera, scene, renderer; |
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let uniforms; |
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let texture; |
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let downsample_quality = 1.; |
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init(); |
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render(); |
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|
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function init() { |
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camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); |
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scene = new THREE.Scene(); |
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const geometry = new THREE.PlaneGeometry( 2, 2 ); |
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|
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const loader = new THREE.TextureLoader(); |
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const texture = loader.load('noise.png'); |
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texture.wrapS = THREE.RepeatWrapping; |
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texture.wrapT = THREE.RepeatWrapping; |
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uniforms = { |
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iTime: { value: 1.0 }, |
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iResolution: { value: new THREE.Vector2(1.0,1.0) }, |
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iMouse: { value: new THREE.Vector2(0.0,0.0) }, |
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iChannel0: { value: texture }, |
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}; |
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|
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const material = new THREE.ShaderMaterial( { |
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uniforms: uniforms, |
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vertexShader: document.getElementById( 'vertexShader' ).textContent, |
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fragmentShader: document.getElementById( 'fragmentShader' ).textContent |
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} ); |
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|
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const mesh = new THREE.Mesh( geometry, material ); |
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scene.add( mesh ); |
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|
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const canvas = document.querySelector('#hecksshader'); |
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renderer = new THREE.WebGLRenderer({antialias: true, canvas}); |
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|
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document.addEventListener( 'pointermove', onPointerMove); |
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} |
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function onPointerMove(event) { |
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var clientX = event.clientX; |
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var clientY = event.clientY; |
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var mouseX = clientX; |
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var mouseY = 1 - clientY; |
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uniforms[ 'iMouse' ].value = new THREE.Vector2(mouseX, mouseY); |
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} |
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function rendererNeedsResize(renderer) { |
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const canvas = renderer.domElement; |
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const width = canvas.clientWidth; |
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const height = canvas.clientHeight; |
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const needResize = canvas.width !== width || canvas.height !== height; |
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return true; |
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} |
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function render() { |
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requestAnimationFrame( render ); |
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if ( rendererNeedsResize(renderer)) { |
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const canvas = renderer.domElement; |
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renderer.setSize(canvas.clientWidth, canvas.clientHeight, false); |
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camera.aspect = canvas.clientWidth / canvas.clientHeight; |
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camera.updateProjectionMatrix(); |
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uniforms['iResolution'].value = new THREE.Vector2( canvas.clientWidth / downsample_quality, canvas.clientHeight / downsample_quality ); |
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} |
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|
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uniforms[ 'iTime' ].value = performance.now(); |
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renderer.render( scene, camera ); |
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} |
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|
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</script> |
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</body> |
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</html> |
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