2 changed files with 174 additions and 583 deletions
@ -1,455 +0,0 @@ |
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<!DOCTYPE html> |
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<html lang="de"> |
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<head> |
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<title>Sub Factory</title> |
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<a id="focus" href="#focus"></a> |
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<meta http-equiv="content-type" content="text/html; charset=UTF-8"> |
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<meta charset="utf-8"> |
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<meta name="viewport" content="width=device-width, initial-scale=1"> |
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|
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<link rel="icon" type="image/png" href="./resources/favicon.png"> |
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<link rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/4.0.0/css/bootstrap.min.css"> |
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<link rel="stylesheet" href="https://use.fontawesome.com/releases/v5.15.3/css/all.css"> |
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|
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|
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<!-- Shaders --> |
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<script id="vertexShader" type="x-shader/x-vertex"> |
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varying vec2 vUv; |
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|
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void main() { |
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vUv = uv; |
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gl_Position = vec4(position, 1.0); |
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} |
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</script> |
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<script id="fragmentShader" type="x-shader/x-fragment"> |
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#ifdef GL_ES |
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precision highp float; |
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#endif |
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|
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// #extension GL_OES_standard_derivatives : enable |
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uniform float iTime; |
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uniform vec2 iMouse; |
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uniform vec2 iResolution; |
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uniform sampler2D iChannel0; |
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|
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vec2 GetGradient(vec2 intPos, float t) { |
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float rand = texture(iChannel0, intPos / 64.0).r * 4.0; |
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float angle = 6.283185 * rand + 4.0 * t * rand; |
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return vec2(cos(angle), sin(angle)); |
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} |
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|
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float Pseudo3dNoise(vec3 pos) { |
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vec2 i = floor(pos.xy); |
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vec2 f = pos.xy - i; |
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vec2 blend = f * f * (3.0 -(2.0 * f)); |
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float noiseVal = |
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mix( |
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mix( |
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dot(GetGradient(i + vec2(0, 0), pos.z), f - vec2(0, 0)), |
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dot(GetGradient(i + vec2(1, 0), pos.z), f - vec2(1, 0)), |
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blend.x), |
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mix( |
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dot(GetGradient(i + vec2(0, 1), pos.z), f - vec2(0, 1)), |
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dot(GetGradient(i + vec2(1, 1), pos.z), f - vec2(1, 1)), |
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blend.x), |
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blend.y |
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); |
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return noiseVal / 0.7; |
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} |
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|
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|
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void mainImage(out vec4 fragColor, in vec2 fragCoord) { |
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vec2 uv = fragCoord.xy / iResolution.y; |
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vec2 uvm = iMouse.xy / iResolution.y; |
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|
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float time = 20.98 - (100000. * mod(pow(sin(iTime / 20000000.),2.),1.)); |
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|
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float noiseVal = Pseudo3dNoise(vec3(uv, time)); |
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// float noiseVal = 0.5 + 0.1 + (time/100.) * Pseudo3dNoise(vec3(uv * (6. + (0.07 * uvm.x)), time/1.)); |
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float time2 = 10000. - (20000. * pow(cos(iTime / noiseVal/32400.),2.)); |
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|
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|
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float val = sin(noiseVal * time + (sin(time) * time / 10.)); |
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fragColor.rgba = vec4(18./time2/val,0.,0.,1.0); |
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} |
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|
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void main() { |
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mainImage(gl_FragColor, gl_FragCoord.xy); |
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} |
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</script> |
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|
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<style> |
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body { |
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background-color: #030303; |
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opacity: 0.93; |
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} |
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|
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#hecksshader { |
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width: 100%; |
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height: 100%; |
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display: block; |
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position: fixed; |
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top: 0; |
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left: 0; |
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z-index: -999; |
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opacity: 0.24999; |
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} |
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|
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.container { |
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background-color: #090909; |
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width: 100%; |
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border-left: 0px none #dee2e6 !important; |
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border-right: 0px none #dee2e6 !important; |
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margin-right: auto; |
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margin-left: auto; |
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padding: 0; |
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opacity: 0.86; |
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} |
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|
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.section, .cardcontainer { |
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background-color: transparent; |
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margin-top: 0vh; |
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margin-bottom: 0vh; |
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border-top: 0px none #ffffff !important; |
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opacity: 0.9999; |
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} |
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|
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.card { |
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width: 100%; |
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margin-top: 1vh; |
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margin-bottom: 1vh; |
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background-color: #080808; |
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border: 0px solid #dee2e6 !important; |
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opacity: 0.9999; |
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} |
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|
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.card-body { |
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border-style: solid; |
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border-top: 1px solid #333333 !important; |
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border-bottom: 1px none #dee2e6 !important; |
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border-left: 0; |
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border-right: 0; |
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opacity: 0.74; |
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} |
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|
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.flyer { |
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opacity: 0.9; |
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} |
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|
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.logo { |
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margin-left: auto; |
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margin-right: auto; |
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padding-bottom: 0vh; |
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width: 50%; |
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display: block; |
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} |
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|
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.card-title { |
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font-family: 'Lato black', sans-serif; |
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color: #aa2222; |
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font-size: 1.5rem; |
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} |
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|
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h2 { |
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font-family: 'Lato black', sans-serif; |
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font-size: 2.0rem; |
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text-transform: uppercase; |
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color: #dd2222; |
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margin-top: 1vh; |
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margin-bottom: 1vh; |
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} |
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|
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p, li { |
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font-family: 'Lato', sans-serif; |
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letter-spacing: 0.05em; |
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font-size: 1.4em; |
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color: #aa2828; |
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hyphens: auto; |
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} |
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|
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img { |
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width: 100%; |
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} |
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|
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|
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a:link { |
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color: grey; |
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} |
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|
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a:visited { |
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color: grey; |
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} |
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|
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a:hover { |
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color: aliceblue; |
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} |
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|
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a:active { |
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color: grey; |
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} |
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|
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|
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.row { |
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margin-left: 0; |
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margin-right: 0; |
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} |
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|
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.col-12 { |
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padding-left: 3vw; |
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padding-right: 3vw; |
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} |
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|
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.fas, .fab { |
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color: #aa2828; |
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font-size: 2em; |
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} |
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|
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a, u { |
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text-decoration: none; |
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} |
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|
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</style> |
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</head> |
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|
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<body> |
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|
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<canvas id="hecksshader"></canvas> |
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|
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<div class="container"> |
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<div class="cardcontainer pt-2"> |
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<div class="card"> |
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<div class="img flyer"> |
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<img src="resources/Sub_Factory_2025.webp" alt="Subfactory Banner"> |
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</div> |
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</div> |
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</div> |
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|
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<div class="cardcontainer pt-2"> |
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<h2 class="text-center">Präsentiert von</h2> |
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<div class="card-group pt-2"> |
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<div class="card shadow-none"> |
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<div class="card-body text-center"> |
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<div class="fix_height"> |
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<h5 class="card-title">Eulachbass</h5> |
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</div> |
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<img class="logo" src="resources/eulachbass_logo_white.webp" alt="Eulachbass Logo"> |
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<a href="https://eulachbass.ch/" target="_blank" class="card-link"> |
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<i class="fas fa-globe mr-2"></i> |
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</a> |
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<a href="https://www.instagram.com/eulachbass" target="_blank" class="card-link"> |
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<i class="fab fa-instagram mr-2"></i> |
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</a> |
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<a href="https://www.facebook.com/eulachbass/" target="_blank" class="card-link"> |
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<i class="fab fa-facebook mr-2"></i> |
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</a> |
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<a href="https://soundcloud.com/eulachbass" target="_blank" class="card-link"> |
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<i class="fab fa-soundcloud mr-2"></i> |
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</a> |
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</div> |
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</div> |
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|
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<div class="card shadow-none"> |
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<div class="card-body text-center"> |
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<div class="fix_height"> |
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<h5 class="card-title">Sector B</h5> |
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</div> |
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<img class="logo" src="resources/sectorb_logo_white.webp" alt="Sector B Logo"> |
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<a href="https://www.instagram.com/sectorbevents/" target="_blank" class="card-link"> |
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<i class="fab fa-instagram mr-2"></i> |
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</a> |
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<a href="https://www.facebook.com/sectorbevents/" target="_blank" class="card-link"> |
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<i class="fab fa-facebook mr-2"></i> |
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</a> |
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</div> |
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</div> |
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|
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<div class="card shadow-none"> |
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<div class="card-body text-center"> |
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<div class="fix_height"> |
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<h5 class="card-title">Subsanity Soundystem</h5> |
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</div> |
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<img class="logo" src="resources/subsanity_logo.webp" alt="Subsanity Logo"> |
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<a href="https://www.instagram.com/subsanitysoundsystem" target="_blank" class="card-link"> |
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<i class="fab fa-instagram mr-2"></i> |
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</a> |
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<a href="https://www.facebook.com/subsanitysound" target="_blank" class="card-link"> |
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<i class="fab fa-facebook mr-2"></i> |
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</a> |
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<a href="https://soundcloud.com/user-937924022" target="_blank" class="card-link"> |
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<i class="fab fa-soundcloud mr-2"></i> |
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</a> |
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</div> |
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</div> |
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</div> |
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</div> |
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|
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<!-- INFO --> |
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<div class="cardcontainer pt-2"> |
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<div class="card"> |
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<div class="card-body col-12 section"> |
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<h2 class="text-center">Info</h2> |
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<p> |
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Streiche dir den 21. Juni 2025 im Kalender fett an! Von 14:00 bis 22:00 findet auf dem Areal der |
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Gleiserei in Winterthur zum dritten mal unser Drum & Bass Day Rave statt. Zu Gast sind FD (UK), |
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Namarone (Fribourg) und anotha90skid (St. Gallen). Unterstützt werden sie von DJs aus unseren |
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eigenen Reihen |
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(Sector B und Eulachbass). |
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Eintritt frei – Spenden willkommen! |
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</p> |
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</div> |
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</div> |
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</div> |
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|
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<!-- Zahlungsmethoden --> |
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<div class="cardcontainer pt-2"> |
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<div class="card "> |
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<div class="card-body col-12 section"> |
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<h2 class="text-center ">Zahlungsmöglichkeiten</h2> |
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<p> |
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Bei uns kann mit Bargeld oder Twint bezahlt werden. |
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</p> |
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</div> |
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</div> |
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</div> |
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|
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<!-- Anreise --> |
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<div class="cardcontainer pt-2"> |
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<div class="card"> |
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<div class="card-body col-12 section"> |
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<h2 class="text-center ">Anreise</h2> |
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<p> |
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Einfach "Gleiserei" in dein navi of choice eingeben. |
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<iframe width="1000" height="350" |
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src="https://www.openstreetmap.org/export/embed.html?bbox=8.723748028278353%2C47.50513122763665%2C8.727449476718904%2C47.507049991528696&layer=mapnik&marker=47.506090618350065%2C8.725598752498627" |
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style="border: 1px solid black"></iframe> |
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<br/><small><a |
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href="https://www.openstreetmap.org/?mlat=47.506091&mlon=8.725599#map=19/47.506091/8.725599">View |
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Larger Map</a></small> |
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</p> |
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</div> |
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</div> |
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</div> |
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|
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<!-- Rave Etiquette --> |
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<div class="cardcontainer pt-2"> |
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<div class="card"> |
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<div class="card-body col-12 section"> |
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<h2 class="text-center ">Rave Etiquette</h2> |
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<p>Mit der Teilnahme an der Sub Factory übernimmst du Verantwortung für dein Verhalten und |
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gestaltest den Anlass aktiv mit:</p> |
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<ul> |
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<li><h5 class="card-title">Konsens - nur ja heisst ja</h5></li> |
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<p>Respektiere physische und emotionale Grenzen. Die Grenzen aller Menschen sind individuell |
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und können sich jederzeit ändern. Frage immer nach Zustimmung. Das gilt auch beim |
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Fotografieren.</p> |
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<li><h5 class="card-title">Füreinander da</h5></li> |
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<p>Wir kümmern uns um unsere Freund:innen, die Menschen um uns herum und um uns selbst. |
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Siehst du eine Situation, in der du denkst, dass sich eine Person nicht wohl fühlt: Frag nach! |
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Jede Person definiert für sich selbst, wann eine Grenze überschritten ist. Falls du selbst mit |
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der |
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Situation überfordert bist, kannst du Hilfe beim Ordnungsdienst holen.</p> |
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<li><h5 class="card-title">Keine Annahmen</h5></li> |
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<p>Vermeide Annahmen und daraus entstehende Fragen und Urteile über die Geschlechtsidentität, |
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sexuelle Orientierung, Herkunft oder soziale Zugehörigkeit einer Person.</p> |
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<li><h5 class="card-title">Kenne deine Grenzen</h5></li> |
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<p>Sei achtsam, wenn du Alkohol und ander Rauschmittel konsumierst. Stelle sicher, dass du |
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deine eigenen und die Grenzen anderer Personen noch wahrnehmen und respektieren kannst. |
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<br> |
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Fühlst du dich unwohl oder brauchst du Unterstützung? Wende dich an den Ordnungsdienst. |
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Sie können dir weiterhelfen oder einen ruhigen Ort anbieten. |
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</p> |
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</ul> |
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</div> |
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</div> |
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</div> |
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|
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<!-- Partner --> |
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<div class="cardcontainer pt-2"> |
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<div class="card"> |
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<div class="card-body col-12 section"> |
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<h2 class="text-center ">Partner</h2> |
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<li><a href="https://www.gleiserei.ch/" target="_blank">Gleiserei</a></li> |
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<li><a href="https://www.hakogetraenke.ch/" target="_blank">Hako Getränke</a></li> |
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</ul> |
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</div> |
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</div> |
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</div> |
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</div> |
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<script> |
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document.getElementById("focus").focus(); |
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</script> |
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|
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<script type="module"> |
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import * as THREE from 'https://unpkg.com/three/build/three.module.js'; |
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|
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let camera, scene, renderer; |
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let uniforms; |
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let texture; |
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let downsample_quality = 1.; |
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init(); |
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render(); |
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|
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function init() { |
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camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); |
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scene = new THREE.Scene(); |
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const geometry = new THREE.PlaneGeometry( 2, 2 ); |
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const loader = new THREE.TextureLoader(); |
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const texture = loader.load('./resources/noise.png'); |
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texture.wrapS = THREE.RepeatWrapping; |
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texture.wrapT = THREE.RepeatWrapping; |
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|
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uniforms = { |
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iTime: { value: 1.0 }, |
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iResolution: { value: new THREE.Vector2(1.0,1.0) }, |
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iMouse: { value: new THREE.Vector2(0.0,0.0) }, |
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iChannel0: { value: texture }, |
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}; |
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|
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const material = new THREE.ShaderMaterial( { |
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uniforms: uniforms, |
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vertexShader: document.getElementById( 'vertexShader' ).textContent, |
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fragmentShader: document.getElementById( 'fragmentShader' ).textContent |
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} ); |
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|
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const mesh = new THREE.Mesh( geometry, material ); |
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scene.add( mesh ); |
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const canvas = document.querySelector('#hecksshader'); |
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renderer = new THREE.WebGLRenderer({antialias: true, canvas}); |
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document.addEventListener( 'pointermove', onPointerMove); |
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} |
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|
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function onPointerMove(event) { |
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var clientX = event.clientX; |
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var clientY = event.clientY; |
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var mouseX = clientX; |
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var mouseY = 1 - clientY; |
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uniforms[ 'iMouse' ].value = new THREE.Vector2(mouseX, mouseY); |
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} |
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|
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function rendererNeedsResize(renderer) { |
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const canvas = renderer.domElement; |
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const width = canvas.clientWidth; |
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const height = canvas.clientHeight; |
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const needResize = canvas.width !== width || canvas.height !== height; |
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return true; |
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} |
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|
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function render() { |
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requestAnimationFrame( render ); |
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|
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if (rendererNeedsResize(renderer)) { |
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const canvas = renderer.domElement; |
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renderer.setSize(canvas.clientWidth, canvas.clientHeight, false); |
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camera.aspect = canvas.clientWidth / canvas.clientHeight; |
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camera.updateProjectionMatrix(); |
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uniforms['iResolution'].value = new THREE.Vector2( canvas.clientWidth / downsample_quality, canvas.clientHeight / downsample_quality ); |
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} |
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|
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uniforms[ 'iTime' ].value = performance.now(); |
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renderer.render( scene, camera ); |
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} |
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</script> |
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</body> |
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</html> |
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Reference in new issue