#include "synth_shed.h" #include //void synth_init(synth_t *sfac) { // sfac = synth_create("UltraBoog"); //} int main() { init_synth_shed(); // synth_t* newsynth = NULL; // synth_init(newsynth); synth_t *my_synth = NULL; SYNTH_STATUS status = synth_create(&my_synth,"Korg", "MS20", 2); if(status != SYNTH_STATUS_OK) { printf("%s", status_to_string(status)); } printf("brand %s\n", my_synth->brand); printf("model %s\n", my_synth->model); printf("%s", play_synth(my_synth)); synth_set_osc_count(my_synth, 34); printf("%s", play_synth(my_synth)); return 0; }