// This file is under GNU General Public License 3.0 // see LICENSE.txt #include "Adapter.hh" #include #include #include #include "status_to_string.hh" using namespace std; namespace pEp { void throw_status(PEP_STATUS status) { if (status == PEP_STATUS_OK) return; if (status >= 0x400 && status <= 0x4ff) return; if (status == PEP_OUT_OF_MEMORY) throw bad_alloc(); if (status == PEP_ILLEGAL_VALUE) throw invalid_argument("illegal value"); string _status = status_to_string(status); throw RuntimeError(_status, status); } RuntimeError::RuntimeError(const std::string& _text, PEP_STATUS _status) : std::runtime_error(_text.c_str()), text(_text), status(_status) { } namespace Adapter { messageToSend_t _messageToSend = nullptr; notifyHandshake_t _notifyHandshake = nullptr; std::thread *_sync_thread = nullptr; ::utility::locked_queue< SYNC_EVENT > q; std::mutex m; int _inject_sync_event(SYNC_EVENT ev, void *management) { try { q.push_front(ev); } catch (exception&) { return 1; } return 0; } // threshold: max waiting time in seconds SYNC_EVENT _retrieve_next_sync_event(void *management, unsigned threshold) { SYNC_EVENT syncEvent = nullptr; const bool success = q.try_pop_front(syncEvent, std::chrono::seconds(threshold)); if (!success) return new_sync_timeout_event(); return syncEvent; } bool on_sync_thread() { if (_sync_thread && _sync_thread->get_id() == this_thread::get_id()) return true; else return false; } PEP_SESSION session(session_action action) { std::lock_guard lock(m); bool in_sync = on_sync_thread(); thread_local static PEP_SESSION _session = nullptr; PEP_STATUS status = PEP_STATUS_OK; switch (action) { case release: if (_session) { ::release(_session); _session = nullptr; } break; case init: if (!_session) status = ::init(&_session, _messageToSend, _inject_sync_event); break; default: status = PEP_ILLEGAL_VALUE; } throw_status(status); return _session; } void shutdown() { if (_sync_thread) { _inject_sync_event(nullptr, nullptr); _sync_thread->join(); delete _sync_thread; _sync_thread = nullptr; } session(release); } } }