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#pragma once
#include "base.h"
#include <stdio.h> // FILE cannot be forward declared
// A reusable buffer for the per-grid-cell flags. Similar to how Field is a
// reusable buffer for Glyph, Mbuf_reusable is for Mark. The naming isn't so
// great. Also like Field, the VM doesn't have to care about the buffer being
// reusable -- it only cares about a 'Mark*' type. (With the same dimensions of
// the 'Field*' buffer, since it uses them together.) There are no procedures
// for saving/loading Mark* buffers to/from disk, since we currently don't need
// that functionality.
typedef struct MarkBuf {
Mark *buffer;
Usz capacity;
} MarkBuf;
// A reusable buffer for glyphs, stored with its dimensions. Also some helpers
// for loading/saving from files and doing common operations that a UI layer
// might want to do. Not used by the VM.
typedef struct {
Glyph *buffer;
U16 width, height;
} Field;
typedef enum
{
Field_load_error_ok = 0,
Field_load_error_cant_open_file = 1,
Field_load_error_too_many_columns = 2,
Field_load_error_too_many_rows = 3,
Field_load_error_no_rows_read = 4,
Field_load_error_not_a_rectangle = 5,
} Field_load_error;
void field_init(Field *field);
void field_init_fill(Field *field, Usz height, Usz width, Glyph fill_char);
void field_deinit(Field *field);
void field_resize_raw(Field *field, Usz height, Usz width);
void field_resize_raw_if_necessary(Field *field, Usz height, Usz width);
void field_copy(Field *src, Field *dest);
void field_fput(Field *field, FILE *stream);
Field_load_error field_load_file(char const *filepath, Field *field);
char const *field_load_error_string(Field_load_error fle);
void markbuf_init(MarkBuf *mbr);
void markbuf_ensure_size(MarkBuf *mbr, Usz height, Usz width);
void markbuf_deinit(MarkBuf *mbr);
// ------------------------------------------------------------
// FIELD-UNDO
// ------------------------------------------------------------
typedef struct Undo_node {
Field field;
Usz tick_num;
struct Undo_node *prev, *next;
} Undo_node;
typedef struct {
Undo_node *first, *last;
Usz count, limit;
} Undo_history;
static void undo_history_init(Undo_history *hist, Usz limit)
{
*hist = (Undo_history){ 0 };
hist->limit = limit;
}
static void undo_history_deinit(Undo_history *hist)
{
Undo_node *a = hist->first;
while (a) {
Undo_node *b = a->next;
field_deinit(&a->field);
free(a);
a = b;
}
}
staticni bool undo_history_push(Undo_history *hist, Field *field, Usz tick_num)
{
if (hist->limit == 0)
return false;
Undo_node *new_node;
if (hist->count == hist->limit) {
new_node = hist->first;
if (new_node == hist->last) {
hist->first = NULL;
hist->last = NULL;
} else {
hist->first = new_node->next;
hist->first->prev = NULL;
}
} else {
new_node = malloc(sizeof(Undo_node));
if (!new_node)
return false;
++hist->count;
field_init(&new_node->field);
}
field_copy(field, &new_node->field);
new_node->tick_num = tick_num;
if (hist->last) {
hist->last->next = new_node;
new_node->prev = hist->last;
} else {
hist->first = new_node;
hist->last = new_node;
new_node->prev = NULL;
}
new_node->next = NULL;
hist->last = new_node;
return true;
}
staticni void undo_history_apply(Undo_history *hist, Field *out_field, Usz *out_tick_num)
{
Undo_node *last = hist->last;
if (!last)
return;
field_copy(&last->field, out_field);
*out_tick_num = last->tick_num;
}
static Usz undo_history_count(Undo_history *hist)
{
return hist->count;
}
staticni void undo_history_pop(Undo_history *hist, Field *out_field, Usz *out_tick_num)
{
Undo_node *last = hist->last;
if (!last)
return;
field_copy(&last->field, out_field);
*out_tick_num = last->tick_num;
if (hist->first == last) {
hist->first = NULL;
hist->last = NULL;
} else {
Undo_node *new_last = last->prev;
new_last->next = NULL;
hist->last = new_last;
}
field_deinit(&last->field);
free(last);
--hist->count;
}