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@ -1418,7 +1418,7 @@ staticni void ged_draw(Ged *a, WINDOW *win, char const *filename, |
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// mark buffer that it produces, then roll back the glyph buffer to where it
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// was before. This should produce results similar to having specialized UI
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// code that looks at each glyph and figures out the ports, etc.
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if (a->needs_remarking) { |
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if (a->needs_remarking && !a->is_playing) { |
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field_resize_raw_if_necessary(&a->scratch_field, a->field.height, |
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a->field.width); |
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field_copy(&a->field, &a->scratch_field); |
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