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Add partial (unfinished) 'V'

Need to rework how bank works
master
cancel 6 years ago
parent
commit
6b53551490
  1. 16
      sim.c

16
sim.c

@ -278,6 +278,7 @@ Usz UCLAMP(Usz val, Usz min, Usz max) {
_('P', 'p', push) \
_('T', 't', track) \
_('U', 'u', uturn) \
_('V', 'v', beam) \
_('X', 'x', teleport)
ORCA_DECLARE_OPERATORS(ORCA_SOLO_OPERATORS, ORCA_DUAL_OPERATORS)
@ -608,6 +609,21 @@ END_PHASE
#undef UTURN_DIRS
BEGIN_DUAL_PHASE_0(beam)
if (!IS_AWAKE)
return;
Usz max_y = y + 255;
if (height < max_y)
max_y = height;
Glyph* col = gbuffer + x;
for (Usz y0 = y + 1; y0 < max_y; ++y0) {
Glyph g = col[width * y0];
(void)g;
}
END_PHASE
BEGIN_DUAL_PHASE_1(beam)
END_PHASE
BEGIN_DUAL_PHASE_0(teleport)
REALIZE_DUAL;
Usz write_y = 0;

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