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Cleanup old naming/comment

master
cancel 6 years ago
parent
commit
2fc803f223
  1. 33
      tui_main.c

33
tui_main.c

@ -599,7 +599,7 @@ void draw_oevent_list(WINDOW* win, Oevent_list const* oevent_list) {
}
}
void ged_resize_grid(Field* field, Mbuf_reusable* markmap, Usz new_height,
void ged_resize_grid(Field* field, Mbuf_reusable* mbr, Usz new_height,
Usz new_width, Usz tick_num, Field* scratch_field,
Undo_history* undo_hist, Ged_cursor* ged_cursor) {
assert(new_height > 0 && new_width > 0);
@ -613,7 +613,7 @@ void ged_resize_grid(Field* field, Mbuf_reusable* markmap, Usz new_height,
field->height, field->width, 0, 0, 0, 0,
scratch_field->height, scratch_field->width);
ged_cursor_confine(ged_cursor, new_height, new_width);
mbuf_reusable_ensure_size(markmap, new_height, new_width);
mbuf_reusable_ensure_size(mbr, new_height, new_width);
}
static Usz adjust_rulers_humanized(Usz ruler, Usz in, Isz delta_rulers) {
@ -636,9 +636,9 @@ static Usz adjust_rulers_humanized(Usz ruler, Usz in, Isz delta_rulers) {
// Resizes by number of ruler divisions, and snaps size to closest division in
// a way a human would expect. Adds +1 to the output, so grid resulting size is
// 1 unit longer than the actual ruler length.
bool ged_resize_grid_snap_ruler(Field* field, Mbuf_reusable* markmap,
Usz ruler_y, Usz ruler_x, Isz delta_h,
Isz delta_w, Usz tick_num, Field* scratch_field,
bool ged_resize_grid_snap_ruler(Field* field, Mbuf_reusable* mbr, Usz ruler_y,
Usz ruler_x, Isz delta_h, Isz delta_w,
Usz tick_num, Field* scratch_field,
Undo_history* undo_hist,
Ged_cursor* ged_cursor) {
assert(ruler_y > 0);
@ -661,8 +661,8 @@ bool ged_resize_grid_snap_ruler(Field* field, Mbuf_reusable* markmap,
new_field_w = ORCA_X_MAX;
if (new_field_h == field_h && new_field_w == field_w)
return false;
ged_resize_grid(field, markmap, new_field_h, new_field_w, tick_num,
scratch_field, undo_hist, ged_cursor);
ged_resize_grid(field, mbr, new_field_h, new_field_w, tick_num, scratch_field,
undo_hist, ged_cursor);
return true;
}
@ -1179,18 +1179,17 @@ void ged_set_window_size(Ged* a, int win_h, int win_w) {
void ged_draw(Ged* a, WINDOW* win) {
// We can predictavely step the next simulation tick and then use the
// resulting markmap buffer for better UI visualization. If we don't do
// this, after loading a fresh file or after the user performs some edit
// (or even after a regular simulation step), the new glyph buffer won't
// have had phase 0 of the simulation run, which means the ports and other
// flags won't be set on the markmap buffer, so the colors for disabled
// cells, ports, etc. won't be set.
// resulting mark buffer for better UI visualization. If we don't do this,
// after loading a fresh file or after the user performs some edit (or even
// after a regular simulation step), the new glyph buffer won't have had
// phase 0 of the simulation run, which means the ports and other flags won't
// be set on the mark buffer, so the colors for disabled cells, ports, etc.
// won't be set.
//
// We can just perform a simulation step using the current state, keep the
// markmap buffer that it produces, then roll back the glyph buffer to
// where it was before. This should produce results similar to having
// specialized UI code that looks at each glyph and figures out the ports,
// etc.
// mark buffer that it produces, then roll back the glyph buffer to where it
// was before. This should produce results similar to having specialized UI
// code that looks at each glyph and figures out the ports, etc.
if (a->needs_remarking) {
field_resize_raw_if_necessary(&a->scratch_field, a->field.height,
a->field.width);

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