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Add incremental margin collapse for grid<->HUD

master
cancel 5 years ago
parent
commit
0d142196bf
  1. 5
      tui_main.c

5
tui_main.c

@ -1247,8 +1247,9 @@ void ged_update_internal_geometry(Ged* a) {
int softmargin_y = a->softmargin_y; int softmargin_y = a->softmargin_y;
bool show_hud = win_h > Hud_height + 1; bool show_hud = win_h > Hud_height + 1;
int grid_h = show_hud ? win_h - 2 : win_h; int grid_h = show_hud ? win_h - 2 : win_h;
if (grid_h > softmargin_y + 1 && grid_h > a->field.height + softmargin_y) { if (grid_h > a->field.height) {
grid_h -= softmargin_y; int halfy = (grid_h - a->field.height) / 2;
grid_h -= halfy < softmargin_y ? halfy : softmargin_y;
} }
a->grid_h = grid_h; a->grid_h = grid_h;
a->is_draw_dirty = true; a->is_draw_dirty = true;

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