#include "daisy_seed.h" #include "daisysp.h" namespace ld = daisy; namespace dsp = daisysp; ld::DaisySeed seed{}; dsp::Oscillator osc_l{}; dsp::Oscillator osc_r{}; void AudioCallback( ld::AudioHandle::InputBuffer in, ld::AudioHandle::OutputBuffer out, size_t size) { float osc_out{}; for (size_t i = 0; i < size; i++) { out[0][i] = osc_l.Process() * 0.005; out[1][i] = osc_r.Process() * 0.005; } } int main(void) { // system init seed.Configure(); seed.Init(); seed.SetAudioBlockSize(4); float samplerate = seed.AudioSampleRate(); // application init osc_l.Init(samplerate); osc_l.SetFreq(300); osc_r.Init(samplerate); osc_r.SetFreq(400); // system main seed.StartAudio(AudioCallback); return 0; }