The OSP is a hackable, open source drum machine that accidentally got very, very close to the erica perkons hd-01, which is real beauty of instrument design that i truly love, except for its unhackable closed source nature. So, we new need gnu one.
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#include "instr_fm.hh"
#include "daisysp.h"
using namespace daisysp;
namespace Heck {
namespace Instrument {
void FM::init(float samplerate)
{
osc.Init(samplerate);
osc.SetFrequency(100);
osc.SetRatio(0.);
osc.SetIndex(0.);
volEnv.Init(samplerate);
volEnv.SetTime(ADENV_SEG_ATTACK, .0001);
volEnv.SetTime(ADENV_SEG_DECAY, 1.);
volEnv.SetMax(1);
volEnv.SetMin(0);
}
void FM::trigger()
{
volEnv.Trigger();
return;
}
void FM::ctl(unsigned int ctl_nr, float val)
{
switch (ctl_nr) {
case 0:
osc.SetFrequency(val * 200.);
break;
case 1:
volEnv.SetTime(ADENV_SEG_DECAY, val * 2.);
break;
case 2:
osc.SetRatio(val * 1.);
break;
case 3:
osc.SetIndex(val * 1.);
break;
case 4:
break;
case 5:
break;
}
}
void FM::switch_mode(unsigned int pos) {}
void FM::switch_variation(unsigned int pos) {}
void FM::switch_filter(unsigned int pos) {}
float FM::nextsample()
{
float sig{};
sig = osc.Process();
float volEnv_sig = volEnv.Process();
sig *= volEnv_sig;
return sig;
}
} // namespace Instrument
} // namespace Heck